Mr. Boczkowski
English 110.01
May 12, 2009
Is it Johnson’s way?
Derek John Boczkowski's Spring 2009 English 110.01 class at The Ohio State University at Newark had to read Steven Johnson's Everything Bad Is Good for You, which makes the argument that much of today's mass media is making people smarter. After reading the book and researching their own texts (TV shows, video games, internet sites), the students are prepared to respond to the ideas they have been negotiating all quarter.
Leverage is a show of comedy, suspense, drama, romance, sarcasm, tactics and wit. The show provides entertainment to a more mature crowd because of some of the content within the show. However, all around the show I feel is great and entertaining, because you can just watch it and not have a care in the world. Leverage does at a lot of things as far as media is concern, but the idea behind the concept of the show does not support Johnson’s argument of the Sleeper Curve.
The show that I am following is no doubt a very ingenious show, because it supports the idea that in order to do good one must do bad. However it does not challenge the mind, and go along with Johnson's idea of the Sleeper Curve. In this show it is more of a how we do what is done opposed to the typical show where one is trying to figure out the motive of a person. There is no typical “whodunit” it, or mystery or suspense that has you thinking each turns of the movie and just when you think that you have figured it out there is a twist to it. The show is pretty much based the same way each time something is stolen or lost and it is up to this team to go in and retrieve it.
Leverage is the modern day version of the show the A-team, it is based on an ex-insurance investigator named Nathan, who is wrongfully done by his insurance company (that he works for), when his dying son needs surgery, but the same company refuses to provide coverage for it. Nathan soon leaves the company to; and is connected and leads a team of vigilantes, doing good deeds for people all across the world, after the government refuses to help them. The motto of the team is they provide, leverage (a push to get over the top) when no one else is there to help to them. What makes this show interesting is that each one of the characters has a different trait to add to the benefit of the team. You have: Elliot which is the muscles of the team, Parker is the sneaky one, she can get in and out of an environment without no one even knowing, Hardison the computer whiz if it has a something to do with computers he can work with it, Sophie is the actor she poses as the undercover person to infiltrate what it is they need to, and last is Nathan he the brains behind the operation he provides the plan for the teams so mission to go as smooth as possible.

Johnson's’ idea of the Sleeper Curve is that the media as well as technology is actually making us smarter opposed to the present day stereotype: That the media and technology is hindering us from fulfilling our full potential as well as making us dumber, because the things that we are doing are taking little if no energy at all. Johnson's argument that today’s pop culture is making us smarter, I feel is indeed correct, but I feel that in order for that statement to be true the mind has to be challenged to new heights and that is what today’s pop culture is doing. Over time popular culture has made a tremendous transition it went from the media being a useless waste of time to becoming a new era of learning. Technology is the founding father of that idea; things that we use in our everyday life such as: television, video games, the internet, cell phones, etc. are shaping our minds into becoming a more influential and smarter society. This idea is the “Sleeper Curve”.
Leverage does take technology to new heights, because of the types of equipment that the characters use to help them succeed, but it does not support the argument of the Sleeper Curve, because the idea behind the show is not challenging. The basis of the show is someone usually of a richer background comes to the leverage team with a substantial amount of money in exchange for a retrieval of something very valuable to that person. There it is, you know exactly who took whatever it is that needs to get back, and you also know there motive for taking it (usually for money or some other type of personal gain). After those things are spoon fed to you the only thing to do, is just to watch the show and see exactly how the tactics that they use to get back whatever it is they need to. The show is very entertaining and it shines light to these actions, but unfortunately it does completely oppose the idea of the sleeper curve. Leverage is more of modern genre of shows that were set back in the fifties, where no one wanted a challenge when watching television they just wanted to be lazy and watch something on television.
Although Leverage is not the typical Law and Order, or C.S.I type of show that absolutely supports the Sleeper Curve it does support Johnson in other manners. In the book Everything Bad is Good for You, Johnson mention phrases in that exist in modern pop culture he mentions Multi-threading, and Flashing Arrows as well as character mapping. These ideas go into Johnson's argument of the sleeper curve.
Johnson talks about Multi-threading- a series of stories going on inside of the big story itself. Leverage provides a lot of these in throughout the episodes. One complex things about multi-threading is that it can go on during at the same episodes through the same scenes even at the same time and they can continue over a period of episodes; this usually leads to joke or inside humor in a later show. Johnson argues that multi-threading is “the most acclaimed structural convention of modern television programming”. According to Johnson multi-threading started with the show Hill Street Blues, 1981 and has increased over time to a multiple story plotline show such as The Sopranos. Although this show has multiple threads, one might argue that it does support Johnson’s argument; I however do not feel that way because the idea behind Johnson’s argument is that these ideas challenge our mind but in my opinion this rule causes for an exception.
Flashing Arrows are another thing that Johnson brings up in the book. A flashing arrow is a symbol that alerts us when something bad or very dramatic is about to happen, this idea helps shape the Sleeper Curve because the fewer flashing arrows the better because in a sense they help us think about what could possibly happen next. Leverage fails to make these apart of the show because of the story plot line. The Flashing Arrows are very subtle and one usually could not notice them. This makes it hard for one to put together the fact something is about to happen.
Even though my show does provides one these two huge components of Johnsons’ argument I feel it is still none the less not a very good argument of the Sleeper Curve. My show supports modern society ideas that television just makes us lazy because there is no thinking or effort in to watching someone do something and all you have to do is stand there and watch.
I do agree with the whole idea of the Sleeper Curve but not with the idea that Leverage supports it. The show is fun to watch at the times of being lazy or not feeling up to the idea of putting your mind to use, but what does that get us? Johnson's argument is not to get us to use more media but simply justify the fact that a lot of present day pop culture media is making is improving our intelligence, but as far as supporting Johnson’s argument unfortunately my show does not.





TV is making us smarter, so says Steven Johnson who lays down the foundations of proof for intelligent television in his book Everything Bad Is Good For You. Johnson is arguing that popular media such as videogames, television, and the internet are becoming more complex with time because as we watch and participate in these media we become smarter. Johnson thinks that watching television with complex intersecting plotlines and characters is teaching us to be better at reading emotional cues of our social groups in real life. He attributes the rise of IQ scores to problem solving skills needed to play videogames and multiple threading involved in television viewing. “Where pure problem solving is concerned, we’re getting smarter” (144).
As we become smarter from watching television, television must increase in complexity to keep us interested and entertained. “You have to focus to follow the plot, and in focusing you’re exercising the part of your brain that maps social networks” (Johnson, p. 115). Johnson labels the idea that we may not yet be advanced or observant enough to understand how important and good for us television really is as the “Sleeper Curve”. I think Johnson is hoping to lead the way with the idea that although TV has been totally integrated into our daily lives we simply don’t appreciate its benefits yet. Where once we misunderstood the effects of TV now we can recognize it for all its potential reward This may be true with intricate shows like 24 and Arrested Development that force you to follow many plot threads and multiple character interactions, but I do not believe this is true with a show like Gilmore Girls. Quirky, funny, and heartwarming though the show may be, Gilmore Girls has offered little complexity to analyze.
The show is centered on two main characters, Lorelai Gilmore and her teenage daughter Rory Gilmore. The pair are best friends and very much alike in their quirky personalities. They share all of the same interests, from punk rock to old movies, and a endless love of coffee. The main conflict in the show comes from the dysfunctional relationship between Lorelai and her parents, Emily and Richard Gilmore. Lorelai and her mother rarely get along, and though her parents are rich, she refuses to take more from her parents than is absolutely necessary. This demonstrates Lorelai’s independent nature. There are several minor characters who provide comedic value, the most entertaining being Michel, the snarky French front desk man.
The television of a modern audience contains “densely interwoven plotlines” that require the viewer to “fill in crucial elements” referred to by Johnson as multiple threading. “Multiple threading is the most acclaimed structural convention of modern television programming” (65). Meaning, as we watch these narratives we become smarter and therefore appreciate new complexities in television as they arise. What may have seemed interesting to viewers ten years ago will no longer hold the audience’s attention because we have progressed and demand deeper complexity to hold our interests. Johnson, seems to think ten threads per episode is considered complex and uses the examples of Hill Street Blues and Sopranos to point out improved multiple threading (66-72). However, not all television is created equally, as proven by the lack of multiple threading in Gilmore Girls.
There was only one major plot line in Gilmore Girls: “Kiss and Tell”. Dean, the new dreamboat at Stars Hollow High, kisses Rory, Lorelai’s daughter, at the grocery store, where he works as a bag boy. The entire episode then revolves around this one event. Rory tells her best friend Lane about the kiss, but decides not to inform Lorelai. Lane’s mother over hears the pair talking about the kiss and tells Lorelai, who is hurt and surprised that her daughter, who she considers her best friend, did not tell her about the kiss. Comedic drama turmoil ensues when Lorelai invites Dean to watch a movie with her and Rory. This plot thread can be split into two, Rory’s reaction and Lorelai’s reaction to the kiss; however, I am considering it one thread, because both reactions merge during the movie. Clearly this does not demonstrate the complexity on the level that Johnson would consider intelligent.
One way our social intelligence is increased is by watching complex TV programs, which require the viewer to keep track of various characters, their relationships with each other, and role the characters play in multiple threads of the story (Johnson 109-113). This “social networking” comes into play when we track interpersonal relationships that surround us in our real lives and in the lives of fictional characters (106-115). This is important because “the ability to analyze and recall the full range of social relationships in a large group is just as reliable a predictor of professional success as your SAT scores or your college grades” (109).
Gilmore Girls, “Love & War & Snow” opens with Lorelai excited about a message left on her answering machine by Rory’s teacher, Max Medina, whom she once had to cancel a date with. Lorelai is also excited because it is going to snow and she thinks good things always happen to her when it snows. This turns out to be true, because Max has car trouble while passing through Stars Hollow and they end up having an unplanned, but wonderful date. The date ends with Max being invited to spend the night with Lorelai, who makes him sleep on the couch because Lane, Rory’s best friend, is also spending the night (not knowing that Rory is with her grandparents).
All of the characters in Gilmore Girls are directly connected to either Lorelai, Rory or both. None of the characters seem to have independent lives or threads or interact with anyone except the Gilmore girls. In “Love & War & Snow” we are finally introduced to the idea that there may be plots happening outside of Rory and Lorelai only to be disappointed when the two show up every time these separate threads are active. Max, who has not been seen or discussed for a few episodes, is given an introduction that leaves no doubt in the viewers mind as to his role in this episode, further diminishing the social intricacies of this show. This show truly focuses on the mother daughter duo, or trio if you include Emily Gilmore as a protagonist.
A counter indicator of a shows complexity is a “flashing arrow.” These arrows point out to the audience what is important, taking out any guess work or mystery as to what is going to happen next (Johnson 73-74). A flashing arrow moment: when Lorelai is listening to Max’s message on the answering machine, she then has a seemingly unrelated conversation with Rory about how good things always happen to her when it snows, then she returns to listening to the message. At this point she has no idea that Max will be in town when the snow hits, but of course the viewers have no doubt about what is in store.
Though Johnson does comment briefly on the detrimental impact that violence and sex in popular media may be having on society he chooses to over look its impact and focus instead on the cognitive value of media (11-14). Jennifer S. Martin while reviewing Johnsons idea of multiple threading says “he ducks contentious issues related to content”(16). “Perhaps we really do want to believe that video games, and television, films and the internet are having a positive effect on our society despite, all too often, the apparent absence of redeeming social values” (Martin 17). Multiple threading and social networks are easy ways to identify advancements in television. Perhaps the appeal of Gilmore Girls is not its complexity as Johnson would define it, but rather its simplicity in a world of 24 and Sopranos.
The value of this show is its simplistic relationship between a mother and daughter living in a seeming perfect small town. A place with the appeal of every one knowing your name and your history, yet still valuing you as a member of their community, accepting you in a familial type of relationship not present in the real world. This represents a craving we all harbor of a harmonious place to live and be accepted for who we are. “Gilmore Girls established itself as a dramedy that indulges in an idealized world, a fictional utopia knows as Stars Hollow. The show, known for its excessive displays of both food and knowledge, is a witty juxtaposition of popular culture and high brow education” (Johns and Smith 23). Brenda Boyle and Olivia Combe describes their relationship with the show by saying “In becoming fans we longed for the reality of those lives, unconsciously recreating the (simulacra of the) warmth of their friendships and family as we sat together in front on the television set. No, we didn’t want them to be real – we wanted their lives to be our own” (159). Beyond and doubts of multiple threading or flashing arrows therein lies the ultimate appeal of the Gilmore Girls.
Works Cited
Boyle, Brenda, and Olivia Combe. "Gender Lies in Stars Hollow." Gilmore Girls and the Politics
of Identity. Ed. Rich Calvin. North Carolina: McFarland and Company, Inc., 2008. 23-34.
Johns, Erin K., and Kristen L. Smith. "Welcome to Stars Hollow: Gilmore Girls, Utopia, and the Hyperreal." Gilmore Girls and the Politics of Identity. Ed. Rich Calvin. North Carolina: McFarland and Company, Inc., 2008. 23-34.
Jennifer S. Martin. “Everything Bad Is Good For You: How Today’s Popular Culture Is Actually Making Us Smarter.” Women Lawyers Journal Winter 2006: 15-17.
"Kiss and Tell."Gilmore Girls: The Complete First Season. Writ. Amy Sherman and Jenji
Kohan. Dir. Rodman Flender. WB. 16 Nov. 2000. DVD.
Warner Brothers, 2004.
"Love & War & Snow."Gilmore Girls: The Complete First Season. Writ. Amy Sherman and Joan Binder Weiss. Dir. Alan Myerson. WB. 14 Dec. 2000. DVD.
Warner Brothers, 2004.

Boczkowski
English 110C01
13 May 2009
Essay #2
Sitting down to watch T.V. is an activity that most people engage in almost daily. Some may wonder, is watching T.V. making us smarter, or just lazy and less intelligent? Steve Johnson would say that television is good for us, making us think, analyze, and learn. In his book Everything Bad is Good for You Johnson provides his readers with many reasons for this argument. Johnson’s book has been a popular discussion topic. Time Magazine writes “Everything Bad is not junk criticism; it is a brisk, witty read, well versed in the history of literature and bolstered with research--for instance, even as electronic media have supposedly "dumbed down" society, IQs in the developed world have been increasing three points a decade for a century. Johnson, it turns out, still knows the value of reading a book. And this one is indispensable.” Time and many other sources have analyzed and reviewed Johnson’s book, and many, perhaps most, agree with him. I also agree with Johnson. Over the last six weeks, I have been watching the very popular television show House. After watching this show, as well as reading Johnson’s views on television, I have been able to make some definite connections between my show and Johnson’s opinions. House is a perfect example of what Johnson is attempting to prove to his readers.
Johnson’s book is based on his theory that popular culture, while it is constantly criticized in a negative way, is actually good for us. The increasing complexity of the shows we watch and video games that we play is forcing our brains to work more, and we are becoming smarter because of it. Johnson calls this effect “The Sleeper Curve.”
House is a very popular show on television. It is aired once weekly, this season on Mondays. The main character, Dr. Gregory House, is the best diagnostician in the world. In each episode, a patient has severe and uncommon symptoms, and while the clock is ticking, House and his team must race to make the proper diagnosis and treat the patient before it is too late. House himself is quite rude, and does not play by the rules at all. He does whatever he feels is necessary to prove his point, especially if it means obtaining the proper diagnosis. House is also addicted to pain killers, and takes Vicodin far too often.
The plot of House is very complex to a viewer who watches regularly, but at the same time, can be picked up by a first time viewer with no problems. Hidden beneath the simpler plot of a medical mystery for which a diagnosis must be made, there is an extremely complex network of intercharacter relations that have grown from the start of the series, which has been airing since 2004. House is an extremely engaging show; it leaves both the casual viewer as well as the avid enthusiast waiting in anticipation for next week’s episode. It is true, as I mentioned, that one can watch House simply for entertainment, but it is hard to not get sucked up into the lives of the characters of the show. You begin to feel more and more like you are in the show as you watch. This is a sign that the show is very mentally engaging.
House is an antisocial addict, who is battling personal problems while at the same time trying to decipher some of the most difficult diagnoses that real doctors would ever be faced with. But hidden underneath this main plot, House has many other relationships which have their own plotlines. House has a past romantic relationship with his boss, Cuddy, which is referred to very infrequently, and would not be picked up on by a casual viewer. House also has a friendship with his coworker Wilson that dates back to when the two of them were in college. Two of House’s ex-team members, Chase and Cameron, are engaged, and actually get married in the most recent season, but their relationship with each other, or the fact that they had once been members of House’s team, is not mentioned in every episode. These smaller plotlines are referred to by Johnson as “Multiple Threading.” This really shows how the shows that we watch today are becoming increasingly complex. Johnson is not the only author to note this increase in complexity over the years; Joseph Rosenbloom, author of “Brain Candy” clearly states his agreement with Johnson. While discussing Johnson’s novel, he tells his readers “TV shows have become mind-dazzlingly more complex… ''Starsky and Hutch" has given way to ''The West Wing" and ''24."” There are countless other examples of smaller plotlines underneath the main story. All of these examples help to prove one of Johnson’s points: Television can be used simply as a source of pure entertainment or as a tool to make us think and analyze; ultimately making us smarter as we watch.
Another of Johnson’s topics in his book is what he calls “flashing arrows.” What he means by flashing arrows are obvious queues that alert the viewer to important upcoming events. For example, flashing arrows are most clearly seen in horror movies, when a main character leaves the door unlocked or a window open, and the camera will pause to make sure it is noted by the viewers. House, as well as many other shows on television today, have an increasingly smaller amount of these queues. The decreasing amount of flashing arrows, is actually making us think more, because we are not as clearly alerted to the coming events, and must analyze what is happening to predict what may be approaching in the show’s plot. The viewer being surprised by new twists and turns in the plot makes the show as a whole much more engaging. An example that Johnson talks about that relates to House particularly well, is that in medical shows, medical terms are not clearly defined to the viewer. It is expected that the viewers will understand the meaning of these terms through the situation in which they are used. Attempting to understand these terms as we watch is yet another way that House makes its viewers think, and it also makes the viewer more engaged by giving them the sense that they are watching actual doctors at work. Carrie, the author of the article “Does watching T.V. make you stupid?” would disagree; however. He states that “Johnson seems to have mistaken some social cues himself, believing that appearing smart and being smart are one in the same.” But this is not Johnson’s point at all, in fact, Johnson is not trying to say that the characters at play are actually intelligent, he is only saying that the illusion of intelligence that they are given makes us think more as viewers. If Carrie were to state that we are only learning to appear smarter, not to be smarter, Johnson could quickly point out the continuously rising IQ scores over the last few decades. Flashing arrows aside from this can be found in House, but are not as clear cut as those in other forms of media such as horror films. You may see an increase in musical tempo leading up to a new symptom on a patient, a dramatic soundtrack when an argument is ahead, or a triumphant song when a member of the team as a realization of the patients ailment, but these are not entirely obvious uses of flashing arrows, and the viewer must still think about what is happening and prepare to be surprised.
Another of Johnson’s points about televisions benefits is social networking. For many fans, House is not just a show that is watched once a week and then forgotten, often it is much more. The show becomes a topic of discussion between them and friends. They may discuss it with peers or family, or turn to an increasingly popular fan site. Many fan sites exist for House. A quick search from an online search engine for “House Fan Site” will generate 41,900,000 results. On these site, fans gather and discuss the happenings of the show, and try to analyze what is happening, or make predictions about upcoming events. A visit to the largest of such fan sites, titled, HouseWiki, will allow a user to quickly view a list of characters and cast, to view video clips and pictures, and there are pages to take polls and discuss the show with other fans. Even simply by watching T.V. and observing and analyzing the character’s actions, we are learning about social networks. Farhad Manjoo, the author of “Don’t Kill Your Television” agrees about the knowledge of social networking that we gain from watching television: “When you're watching one of today's popular shows, even something as nominally silly as "Desperate Housewives," you're exercising your brain -- you're learning how to make sense of a complex narrative, you're learning how to navigate social networks, you're learning (through reality TV) about the intricacies of social intelligence, and a great deal more.” The point being made here is that the people watching this show are using it as a gateway to communications with others, and that the discussions that they have with other viewers is educating them in the process.
In these ways, House is a prime example of all the points that Johnson is trying to make to his readers. HouseHouse is making everyone who watches it, whether they are aware of it or not, slightly more intelligent in the process. is a dynamic and engaging show, capturing its viewer’s attention quickly and involving them in its multiple threads. The show forces them to think and attempt to predict with its intelligent uses of flashing arrows Fan sites and peers allow viewers to connect with others via social networks to further their knowledge of the show. In all these ways,
Works Cited
Carrie. "Does Watching T.V. Make You Stupid." Stay Free! 05 Jan. 2005. 22 May 2009
Johnson, Steven B. "Dome Improvement." WIRED Magazine May 2005.
Manjoo, Farhad. "Don't Kill Your Television." Salon.com. 22 May 2005
Poniewozik, James. "Children, Eat Your Trash!" TIME Magazine 1 May 2005.
Rosenbloom, Joseph. "Brain Candy." The Boston Globe 01 May 2005.
